Arpiel Online Gameplay & Character Reveal.Six main characters have been revealed, which should each have their own unique abilities. To help you keep up, we’ve compiled a list of G-Star reveals, so get ready to dream big!Īr:piel Online comes from Nexon and is a gijinka-style school RPG. Original post published on FreeMMOStation.Korea’s G-Star game show – held in Busan – is underway this week, and as always, there’s a lot of great looking online games from some of Korea’s top gaming companies, including Nexon, NCSoft, and Smilegate. In this specific case, we’ll probably know in a couple of years, when Peria Chronicles launches to much fanfare/is officially canceled (delete as appropriate). Peria Chronicles may be one more in a long line of games that fail to fulfill their promises, which ultimately begs the following question: are we, the players, asking too much, or are the developers simply aiming for more than they can possibly deliver? Through the years, I’ve grown weary of game announcements that seem to tick all the right boxes, and then some. Building intricate homes, sculpting and moulding the terrain, and collecting Kirana and throwing them at whatever got in my way, if the combat system was up to scratch. When something of this ilk happens, it is usually a sign that one of two things is happening: either the game is going through a reboot or streamlining process, or it is purely going to be quietly abandoned on the grounds of unsurpassable technical difficulties.Īs a huge fan of MMOs and particularly of those where I can spend most of my time tending to things and exploring the locations instead of fighting, I could see myself spending quite some time in Peria Chronicles’ charming and customizable world. It was no easy task for sure but given the feature-packed nature of such a game and, to some extent, its revolutionary core, there was a strong possibility that these challenges would arise.įrom alluring concept to big question mark, Peria Chronicles is now emanating this deafening silence, as if those obstacles have turned into insurmountable tasks. In the meantime, a few official reports popped up mentioning “unexpected challenges” and “obstacles” that the team had to face, and fortunately surpassed. Showing too much ambition can be a double-edged sword, and I’m categorically certain that Sony Online would agree with me on this, as they have the EverQuest Next code remnants sitting somewhere in a dusty server room to prove it.Īfter its hyped G-Star 2016 showing, Peria Chronicles has missed the two following editions of the Korean game show. While developer ThingSoft has the support and financial backing of South Korean giant Nexon, such a game either comes from the minds of indisputable development geniuses or utterly naïve designers. In hindsight, Peria Chronicles just seems too far-reaching in its scope, perhaps even beyond what can possibly be done by most current developers, bar one or two exceptions – but I’m not naming names. Apart from the fact that this was set in an actual 3D battlefield, filled to the brim with visual effects and all kinds of flourishes.Īnd it was so beautiful! The artistic anime style was so inspired, sometimes very reminiscent of The Legend of Zelda: Breath of the Wild, only more medieval-fantasy inspired. This leads to the combat part of the game where you control your character and summon your Kirana to attack, pretty much in a collectible card game kind of way. The comparisons to Minecraft aren’t overstated, but this was a block-less, brave new world just waiting for your mouse pointer.īut wait, there’s more! Besides generating your own quests and dungeons, you could collect these creatures called Kirana – let’s just say that they are the Pokémon of Peria Chronicles. Moreover, you could use the built-in editor to create your own contraptions, ranging from simple door mechanisms to gigantic and fully functional Tetris machines. Here is a game that doesn’t shy away from customizable terrain and town building with a player-based social and economic system to support those towns. Peria Chronicles was every anime fan’s dream come true, served with a sizeable dose of sandbox MMORPG goodness on the side. But real life had to come barging in – obviously. For once, it didn’t feel like a case of a studio biting off more than it could chew there was a sense of genuine, almost palpable excitement, in ways that very few games ever manage to convey. It looked too good to be true, and it had more depth than most MMOs combined. The moment that Peria Chronicles was announced, I felt overwhelmed by its promises and ambition.
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